ATLANTA- ( January 7th, 2015)–Giant Studios, Inc. is pleased to announce that it has sold the rights to its performance capture technology for entertainment applications to Lightstorm Entertainment. The Giant R&D team will continue developing the software under the Lightstorm umbrella.
Lightstorm will continue developing and leveraging the technology during the production of the next three Avatar sequels.
Giant was able to demonstrate the robustness of the technology over the past fifteen years on numerous films including, but not limited to: The Lord of the Rings Trilogy, The Polar Express, The Lion the Witch and The Wardrobe, Iron Man, Real Steel, Avatar, The Adventures of Tintin: The Secret Unicorn, and Jack the Giant Slayer. Video Game credits include many highly acclaimed titles such as Halo 4, Call of Duty 3, Devil May Cry, Fable II, and Jade Empire.
Candice Alger, Giant’s CEO/Executive Producer commented, “The company and its shareholders are pleased that have acquired the technology, and will be dedicating their resources and talents towards its continued development. I am confident that James Cameron will take the technology far beyond our wildest imaginations. He has already had a tremendous impact in the field of virtual production, and his use of the technology on the first Avatar film opened the doors for others to be able to leverage some of the tools that were created for Avatar in film and video game productions around the globe.”
Giant Studios will complete its current contractual obligations in the coming weeks, and then the company will begin winding down.
Giant Studios would like to thank all of our clients and vendors who have worked with us over the past fifteen years. Your continued support helped us to push the boundaries of performance capture, and enabled us to garner the formidable film and videogame credits of which we are so very proud.
We would like to thank our shareholders for their support all of these years, and for their overwhelming approval of this deal.
Giant Studios, Inc.